I made a tiny roguelike
I built Dungeon, a short ASCII roguelike in Go and WebAssembly. Here is how it came together.
I built Dungeon, a short ASCII roguelike in Go and WebAssembly. Here is how it came together.
Apache Kafka is free. Airflow is free. Spark is free. But running them in production is not, and the companies that …
Cloud data warehouses have never had more competition. This post breaks down the architecture, costs, and the open …
A look back at every game I played in 2025.
A follow-up on building a generative art system in Go, showcasing new engines like Perlin Pearls, Swirl, and Cells, …
Took on the challenge of shrinking my site as much as possible. From trimming scripts to rethinking images, I learned a …
Generative art shifts the focus from drawing images to designing systems. Instead of sketching directly, you define …
A detailed comparison of gzip, Snappy, LZ4, and zstd compression algorithms, analyzing their impact on storage savings, …
A deep dive into common compression algorithms like gzip, Snappy, LZ4, and zstd, explaining their trade-offs in speed, …
Explore DuckDB, an in-process SQL OLAP database, as a powerful alternative to Spark for local data analytics. Learn how …